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Hey there!
I've been looking at this repo to figure out how i could reproduce it with my existing app. Is there any clear reason why iOS is not supported? I'd love to use wasm, as i've hit several de…
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The first time the result is successfully identified and returned, and the second time the result is returned, the result is failed
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### Describe your suggested feature
thanks very much
### Additional details
_No response_
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The current iOS safe areas overlap with the top button and looks clunky.
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Hello, I have read lots of Issues concerning the Topic of Push Notifications on iOS, and Mobile in General all around HumHub, and guess I understand the difficulties.
First of all, I know that the …
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First of all, thanks for the package.
As I can see, you limited it to a minimum iOS 17, but I manually changed it to iOS 16. And it works on iOS 16 too.
Is there a specific reason why you set the …
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### Before submitting a new issue
- [X] I tested using the latest release of the library, as maybe the bug has been already fixed.
- [X] I checked for possible duplicate issues, with possible answers…
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Hi,
We’re currently integrating payment features that require the inclusion of 10 .xcframework files. I’m using a template for integrating these frameworks, and while the project builds successfully …
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The following build commands failed:
CompileC /Users/expo/Library/Developer/Xcode/DerivedData/ZoopDevelop-fgqtadscqcoewycwvmcbkgxxvcmh/Build/Intermediates.noindex/ArchiveIntermediates/ZoopDevelop/In…
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The provided documentation is lacking detail on how to load a Spatializer Plugin on a Unity app that target iOS.
The only working solution has been provided by the community: (via: https://discuss…