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We build a Mono.framework in the iOS/tvOS/Catalyst runtime packs but it turns out that we don't include the libSystem.Native.* libraries so the .framework won't work.
The iOS team plans to use thes…
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**Describe the bug**
I get this error in my console and none of the checks work
**Expected behavior**
freeRASP should init and checks should run
**Please complete the following information…
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For Android, there exists the x86_64 libs that allow us to create a version that will run in the simulator. However, the equivalent libraries for iOS seem to be missing and so we can't make iOS simula…
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```
ERROR - Error in running extraction from module Datausage: no such column: ZLIVEUSAGE.ZWIFIIN
║ Traceback (most recent call last):
║ File "/usr/local/lib/python3.11/site-packages/mvt/commo…
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### Tested versions
N/A
### System information
NA
### Issue description
Locations of all Godot Images/logos and dimensions of images. Note down all locations of where in the code they are locate…
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Cannot build with the new XCode/IOS update.
Expected result:
Application builds successfully
Actual result:
Launching lib/main.dart on iPhone 16 Pro Max in debug mode...
Xcode build do…
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Hello ,
i tried to use the official example but on ios is crashing with this error.
If i add the two .framework files to the xcode runner Frameworks, it tells that classes are duplicate..
Who can…
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The package contains native iOS sample code (multiply function). Its not required for this library and can be removed.
Instead provide a iOS specific index.js file (index.ios.js) which exports noop…
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**Describe the bug**
When trying to build for iOS `flutter build iOS
````
Redefinition of 'sqlite3_file
/Users/x/StudioProjects/app_name/ios/Pods/sqlite3/sqlite-src-3460100/sqlite3.h:731:8 Redefin…
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This lib works well on android, but on IOS, seems not found channel, some errors happened, how to solve this error?