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OpenUI5 version: master branch
Browser/version (+device/version): any
Any other tested browsers/devices(OK/FAIL):
URL (minimal example if possible):
User/password (if required and possible…
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Merge the minigames party plugin into the main API
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Hello, first of all i want to thank you for this great piece of work :)
I'm using this in one of my current projects in a playground and found a bug? while playing around. I'm not sure if it really is…
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Hi there!
Collin thx very much for this library, it's amazing how fast I'm configuring the game (I can't say "programming" coz thats not what I'm doing right now lol)
I did all the basic tutorials a…
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Hello,
I made a [yeoman generator](https://github.com/racingcow/generator-impactplusplus) that will quickly scaffold impact++ games. It will generate either a blank game, or the jumpnrun or supercoll…
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Right now, all code needs to be located under #{ROOT}/code
It would be nice if we could specify a name, which would determine the namespace used for the entry-point. i.e.
```
> yeah new trespass
```…
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Hi everyone,
I created a post in the impactjs forum, @Pattentrick helped me with some basics, but I have no idea of where to put the "override" method.
The thing is, I have differents sequences of …
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If there is an advanced feature that does not yet have an example in either `examples/jumpnrun` or `examples/supercollider`, and you feel it is difficult to understand, please reply here and let me kn…
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Hi Collin, I'm trying to figure it how to set up both pathfinders.
I have tried many different ways according to the documentation, but I can not figure out which files need to be added as required, …
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Hi,
I'm a little unclear on how you move an UIElement, so here is my code
if(ig.input.pressed('popup')){
this.someEl = ig.game.spawnEntity(ig.UITextBox, 0, 0, {posPct: {x: 0, y:…