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https://esbuild.github.io/try/#dAAwLjI0LjAALS1mb3JtYXQ9ZXNtIC0tbGVnYWwtY29tbWVudHM9aW5saW5lIC0tdHJlZS1zaGFraW5nPXRydWUALy8gQGxpY2Vuc2UKaW1wb3J0IHsgdGVzdCB9IGZyb20gIi9zdGF0aWMvdGVzdC5qcyIKCnRlc3QoKTs…
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In your implementation of the Othello game, there is no logic to handle passing a turn when a player has no valid moves. I added this logic to the win_state method as follows:
`def win_state(self) …
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Depends on #1
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To reproduce, use the code snippet below for MyBot and play g1 to g3, then shuffle the rook back and forth. The computer should do the same in the opposite corner, and a repetition draw will (correctl…
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I am trying to use constrained generation with a remote model, however, it only works on local so far, and I am not sure why. This might be related to #137. Here is a MWE, with the error trace:
```py…
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The next fundamental step of building out our engine is to build a efficient, correct move generation algorithm. Generation of pseudo-legal or legal moves are both options, but generating legal moves …
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Randomizer rolled a Kakuna for Emok over her Zubat; it still knew Thief and Astonish. I would guess that the issue is that if the random-selected mon cannot be randomized to a full four moves, the rem…
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**Describe the bug**
Using a blank installation from the repo following your description and running "python .\main.py selfplay dqn_train" leads to self.legal_moves being None instead of an iteratabl…