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**Describe the bug**
After turning off an entity visibility in the editor the entity appears in white.
**Assets required**
A level with a textured multi-entity prefab with LODs. The default level…
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When a slant is present the shape that results of the area is not what I would have expected. I would have expected to get a plateau with sloped sides..instead the slope creates a wall around the cen…
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### Feature description
I suggest you allow editor extension - This is because I am making a 17 minute level that at the moment I literally cannot work on without mega hack.
### Concept Art
Same as…
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**Describe the bug**
Serialization for attributes of entities containing a MeshComponent (and also an ActorComponent and / or lights) in Editor has been broken since release 24.09.01 in `development`…
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Playing levels, playtesting levels in the editor, and even opening the menu makes me lag a lot. It also doubled my FPS for some reason.
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I have the following code:
```
juce::AudioProcessorEditor* MyAudioProcessor::createEditor()
{
auto view = jive::parseXML (layoutXml);
DBG ("Parsed layout XML: "
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![photo1691000397](https://github.com/Zverik/every_door/assets/766031/853a54f8-74a2-459a-a322-d94587dc4868)
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**Summary**
We would like to add an autosave feature in to Rapid Router
**User story**
_As a user
_I would like to understand that my progress has been saved
_so that I don't lose work or get anxio…
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## Steps to reproduce
- In Discover, click the Add filter button
- Click the OR button
- There are now 2 top-level boolean-or conditions, good
- On each condition, click the AND button
The structu…
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So the level editor doesn't look like dogshit when executing from x64