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### Game or games this happens in
ULUS-10001- Ridge Racer
### What area of the game / PPSSPP
When the game starts, it stalls forever on the Rally-X loading minigame when it's about to start p…
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# Description
Hi! I'm unable to select and apply custom slang shaders.
## Expected behavior
With a core loaded, when going to `Main Menu` > `Quick Menu` > `Shaders` > `Shader #0`, navigating …
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Will you please consider porting the OpenTomb game-engine into a Libretro (API) game core?
https://www.libretro.com/index.php/api/
This would allow us to use OpenTomb in frontends that supports …
Hedda updated
7 years ago
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Hiya,
After seeing kilog have success with stripping down b-em to the essentials for the Raspberry Pi Pico ( https://www.youtube.com/watch?v=SFlgZitnUpc ) and the latest Pi Zero 2 W, it shows us t…
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[WebGPU] is an experimental modern graphics/GPU API suitable for the Web. It is simpler than Vulkan, while allowing for better performance than (Web)GL.
RetroArch could have a `webgpu` video driver…
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When you choose to use the libretro API, your program gets turned into a single library file (called a ‘libretro core’). A frontend that supports the libretro API can then load that library file and r…
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Could you guys port vgmplay for the libretro API?
Targeting libretro gives you access to many platforms, like windows, linux, macosx, android, iOS, blackberry, Xbox, PS3... with a proper GUI (RetroAr…
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As of right now, the Libretro API does not cover 3D rendering: instead, it allows cores and front ends to coordinate resource usage while using whatever rendering API the core happens to target.
Th…
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This is kind of a duplicate of a request i did last year (https://github.com/libretro/RetroArch/issues/8209) because the goal is basically the same.
It is also kind of a duplicate of https://github…
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### Describe the bug
I'm trying to generate API documentation from [this repository](https://github.com/JesseTG/libretro.py) using `sphinx.ext.autosummary`. However, the contents of [`libretro.driv…