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[WebGPU] is an experimental modern graphics/GPU API suitable for the Web. It is simpler than Vulkan, while allowing for better performance than (Web)GL.
RetroArch could have a `webgpu` video driver…
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### What version of melonDS DS are you using?
1.1.1
### Does the problem happen in standalone melonDS?
No
### What happened?
Hello everybody, Im having trouble using the GBA Connectivit…
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It's not possible to exit arcade games by simply pressing menu button.
Few time ago I've made this video : https://www.youtube.com/watch?v=Ode06KGi3QQ to explain to users the specialties of this pl…
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Could you guys port vgmplay for the libretro API?
Targeting libretro gives you access to many platforms, like windows, linux, macosx, android, iOS, blackberry, Xbox, PS3... with a proper GUI (RetroAr…
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Platform / OS / Hardware: **Raspberry Pi 4B, RetroPie, RetroArch 1.9.14**
Github hash: 0bb6fed **(Sorry if this isn't the right info. I will change if this is wrong. RetroPie recently brought Flyca…
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This is kind of a duplicate of a request i did last year (https://github.com/libretro/RetroArch/issues/8209) because the goal is basically the same.
It is also kind of a duplicate of https://github…
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When you choose to use the libretro API, your program gets turned into a single library file (called a ‘libretro core’). A frontend that supports the libretro API can then load that library file and r…
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The emulated SaveKey/AtariVox support in the Stella libretro core isn't working correctly.
While (emulated) SaveKey is supported and detected, the data written to the SaveKey is never written back to…
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- SoundFont2 synthesiser using GPL/CC0 soundfont.
- Windows MM API
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As of right now, the Libretro API does not cover 3D rendering: instead, it allows cores and front ends to coordinate resource usage while using whatever rendering API the core happens to target.
Th…