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I have been trying to find a way to check that there are no unused modules in any of the Components I have defined. Ideally the check would be transitive and find any unused modules in the whole hiera…
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Revisit the Light Saber Assignment - check on the animation clips due by Oct 28
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Lightsaber Activation Redesign
Scenario (Melee hunting mod activated): If you set Jedi to hunt, you'll hear saber and see the glow while he's walking around. Or you have to draft and activate and m…
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I tried the lightsaber throw and the game showed a "server crash" on single player
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Hello Michael. Android version works just fine, but when I've tried to make a java app it just crash after run. I've checked samples and non android samples crash as well. Console output (for Java):
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Hello,
While playing on a multiplayer server, a lightsaber appears on every distant player even when they don't have one.
This is due to a bug in ClientEventHandler.onRenderPlayerSpecialsPre()
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Blade rendering is hardcoded. This can be made editable. See TODO entry:
https://github.com/SpaxscE/lscs_public/blob/main/lua/weapons/weapon_lscs/cl_effects.lua#L218
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- make dat.gui to tune the gradients
- make a radial gradient at the point
- make the point wider - to get a light spot
- make the number of pan tunnable too
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When hitting the switch, the lightsaber doesn't light up.
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1.5 lightsaber loading attempt, I use the arduino version 1.6.11
The skech loads well, without failure, but does not respond the arduino with the new program, does not emit start sound, nor does t…