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Hello. On server side. After creation of pipe, calling of method connect, registration of pipe on reading, (multiple reregister on writing) and deregister and disconnect, Handle.drop is not called via…
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Why do we need functions?
Bc that would help players make the code more readable
Here is how i would implement functions
For normal players
Functions can only be called in a main function
S…
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Hello Aerospike community,
We have been using Aerospike in conjunction with our server's main uv_loop for several years without issues. However, we are now exploring the option of assigning Aerospi…
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# Summary
|New Failures|gcc|g++|gfortran|Previous Hash|
|---|---|---|---|---|
|linux: rv64gcv_zvl1024b lp64d medlow multilib -mrvv-max-lmul=m2|59/11|0/0|0/0|[0fa5017df91731fb276aef5ded8a153e80bae358]…
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We should replace the usage of Generators with ChatGenerators in all tutorials so that users are prepared to use ChatGenerators in future and benefit from all future new features of ChatGenerators suc…
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# Procedural Map Generation System in UE5.4 (Similar to *Slay the Spire*)
**Description**
Implement a procedurally generated map system in Unreal Engine 5.4 using C++. The map should resemble th…
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I am using the latest version of the repository (1.6.4) and when generating soundscapes I noticed a prohibitive slow generation of soundscapes in a loop. here's what I found out:
So following the e…
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When using a DataTemplateSelector for ListView ItemTemplate on Android or iOS, Forms repeatedly calls the selector indefinitely. On UWP it works as expected, with only one or a few calls per item.
…
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### Context
The RepeatForever action in Excalibur.js currently loops indefinitely, providing no built-in mechanism for resetting the action once it is in progress. In scenarios w…
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Hi,
I've recently been working on temporal graphs with pytorch_geometric_temporal, and am hitting a roadblock with a call to pytorch_geometric functions, so I thought I'd see if I can get help here…