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I primarily use VS Code and wanted to write an IDE generation script that sets `isDefault` for build tasks marked as such.
```json
{
"type": "process",
"label": "game (win64-msvc-debug-defau…
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How would I go about adding these to a static binary, compiled with musl?
Just playing around with luastatic, and I wanted to compile a file together with `luaossl`.
After compiling luaossl, I hav…
ghost updated
1 month ago
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Thank you for implementing the broadcast support! Is there a way to get scores for players without a usb to go to a receiver? The comments say the guids are always generated, but could you blank out t…
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https://github.com/xpol/lua-rapidjson
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In my project I'm adding new package.loaders which means I'm able to import things that are not real files.
```lua
local bindings = require "bindings.core" -- This is not a real file
```
Any path …
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**Is your feature request related to a problem? Please describe.**
I was trying to remove some default mouse bindings (by trying to dump them, removing the unwanted ones, and turning off default assi…
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I know there's string.find, but it has some limitations. While there's always a workaround, an ability to use regular expressions would be really neat and often timesaving.
I guess you could just put …
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Today the key assignments are all declarative; while there is a reasonable variety of actions they all need to be statically defined and built into wezterm. I'd like to enable others to script their …
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There are more and more requests to have SQL bindings available to the plugins.
Although already solvable using LuaRocks (and possibly other Lua package managers), it would be much better to includ…
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Really attempting to use this but it's... not easy!
I've added `use { "voxelprismatic/rabbit.nvim"}` to packer.lua, then copied the default config exactly in a file called rabbit.lua.
(for the r…