-
This project is a simple landing/home page template made using MatterJs.
You have to add links to different websites in the readme file (in the end) and maybe a one-liner about them would be perfec…
-
Refactor current logic implemented in phaser3.drawing to a physics rendering engine like Matter.js
see [here](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html)
`…
-
Hello everyone!
I am using `react-native-game-engine` and `matter-js` for my application and I want to render a shape of my SVG element for example. On the `react-native` side it works great becaus…
-
### **SFL Axolotls Roadmap**
---
**Skeleton**
- [x] Map Collisions (11/6/22)
- [x] Player Movement (11/8/22)
- [x] Player Movement (Sprint mode) (11/20/22)
- [x] Add In-game Mouse Pointer/Cursor…
-
Physics for the library
oxyyx updated
7 years ago
-
```html
Test
import Matter from "matter-js";
document.querySelector("#button")!.addEventListener("click", console.log);
const engine = Matter.Engine.cre…
-
How we can pre determine the logic to get multiplier before we proceed to drop ball. So we fall ball on the specific multiplier.
Currently the ball first falling down on multiplier then we calculate …
-
I try to keep consistent speed of bodies on different screen resolutions. Now I test two resolutions:
- 844x390
- 1920x1080
I precalculate `ScreenHeight` and create an object with a mass: `screen…
-
Can we get a new build made, been 2 years and over 180 commits since last 0.7.1. And then npm updated?
thanks
-
测试发现水果会碰撞 粒子边界会有一点重叠的情况,大佬 这个如何解决 需要自己在onCollisionStart额外处理么 有没有其他方法
![image](https://github.com/user-attachments/assets/9df9c9c3-d243-4725-ad52-b41313754ffa)