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Hi!
Awesome job on the repo!
Feel free to ignore this request if it's not part of your roadmap. It's more of a suggestion to have other type of exploration tasks.
There's partial code on http…
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Make an issue for each thing you did in week 4 and write a description of it in the issue comments.
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### Current Behavior:
The dungeon is a grid.
All rooms are connected with their neighbors in the 4 cardinal directions.
It is impossible to choose a wrong path, or encounter a dead-end.
### De…
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It would be great if a circular maze, which is usually more complex to be comprehended by the human mind, could be implemented using the algorithm that is already here.
What I have in mind is the fo…
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# Abstract
Use quantum to make content that could be used in a game. This could be terrain, castles, dungeons, backgrounds or pretty much anything!
# Description
There are many methods used for …
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Currently the map is static. The intention is to have it generate a random layout each time.
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## About the author
I'm a programmer experienced in C/C++/C# and Python with experience in making visualizations & algorithms. I have math knowledge up to and including basic calc. I'm looking …
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Not YET a PR and just an issue as many of these haven't been tested personally, but either I stumbled on them while searching for something I needed, or just seemed interesting to me.
Also, some of t…
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Hi, many thanks for creating Pgzero, it's working really well at our Coder Dojo in Brighton :)
I've hacked together some code for pixel perfect collision detection, would you consider adding it to …
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Is there a map generation algorithm that supports rooms of a given size in a maze, while still having a fully-connected maze?
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