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So I'm looking to make a Tactics game for the Commodore 64 and Commodore 128, but I want to also be able to port it to the MSX2 and possibly other architectures (68K, 65816, x86). So this seems to be …
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Please add something that lets you comment out a block either
/* */
or
.coment
.endc
style. Adding // to each thing, to work out what is actually causing the compile error or code err…
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I'd like prog8 to better support other 6502 machines as well. But I know very little of the others, and any help here would be very much appreciated
Here is a guide to help fill out the blanks requ…
irmen updated
2 weeks ago
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I ran across this while working on my Millfork NES game, and initially patched it up with some inline assembly because I wanted to keep going, but it's getting to the point of being annoying. I can tr…
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So Given
```
word CurrentNumMovesLeft
CurrentNumMovesLeft = 148
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|https://github.com/JettMonstersGoBoom/Millfork_Mega65 |Repo for MEGA65 & Millfork & Shallan's compo base|
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Trying to compile spits out this info:
```
D:\millfork-0.3.30-win-x64\millfork-0.3.30>millfork progs/hellowld.mfk -o hello_world -t c64
INFO: Segment default: $0801-$0846, size: 70 B (51129 B free…
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I have made a small program , that just shows a sprite in the upper left corner and it works in Millfork and Prog8, but fails on TRSE.
Could somebody maybe take a look and see if it's me that does …
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Przydało by się np.:
```
procedure openmode(m : byte); assembler;
asm
lda m
jsr $ef9c
end;
```
móc zrobić tak wygodnie jak w Action!:
```
PROC OPENMODE=$EF9C(BYTE M)
```
czy Millfo…
zbyti updated
2 years ago
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I've decided to rewrite my homebrew NES game in Millfork before I get too far with it in assembly, and previously used Mesen for debugging. However, according to the docs, of the label formats (`.lbl`…