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At present, it appears that the technique for saving anchors on the HoloLens 2 is to use `Microsoft.MixedReality.OpenXR.XRAnchorStore`. I was lucky to find an example of this usage in the World Locki…
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Hi there ! Hope you are doing well.
# Versions & plateforms
- **Windows 10**
- **Hololens2**
- **Samsung Galaxy Tab 5se**
- **Visual Studio 2019**
- **Unity 2019.4 LTS on XR Legacy piepline*…
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The Kinect observer is normal when i run a simple Demo(such as a cube or a ball in scene), but when i apply the project with my own application, it can't work.(we can locate the right position with QR…
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https://mixedreality.mozilla.org/
![image](https://user-images.githubusercontent.com/203725/53512147-df64fc00-3a76-11e9-82f1-2f6af9f16cb6.png)
vs.
https://mixedreality.mozilla.org/firefox-rea…
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With at least unity 2021.3.6, OpenXR with mixedreality openxr 1.10 and worldlockingtools 1.5.9 and master, compiled in UWP64 for hololens 2.
The persistance of the anchor does not work, and `WorldL…
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Are there any chances that a tutorial for integration with Unity will be made? Either through Microsoft MixedReality-WebRTC or Unity's own new WebRTC package.
I had been stuck with an issue with th…
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Hi,
it seems like the script tag
``
is not working anymore and instead redirects to https://hubs.mozilla.com/labs/.
One of my projects I'm working at is dependent of the Ammo Driver, so would …
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Previously this was viewable at https://mixedreality.mozilla.org/hello-webxr/, but the mixedreality domain now redirects to Mozilla Hubs.
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my project work fine on hololens ,i try to use Azure Kinect DK as my pc's camera ,but when i press "play " buttun in unity ,it just crashed . since unity can recognize a kinect device as a normal …
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Our design guidelines say we need to implement the following - https://azure.github.io/azure-sdk/dotnet_implementation.html#integration-with-aspnet-core. However some of the data plane SDKs do not fol…