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**Mods (complete and add to the following information):**
- **Arma 3:** `2.08.149102`
- **CBA_A3:** `3.15.6.211004`
- **ACE3:** `3.14.1`
**Description:**
When adding additional magazines via …
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When using an older machines.xml (ie. not one of the new "The Replicator" machine definitions but one such as "Cupcake Basic") a NullPointer exception is thrown.
Console:
INFO: Estimating...
Exceptio…
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**Mods (complete and add to the following information):**
- **Arma 3:** Latest no dev branch
- **CBA:** Latest
- **ACE3:** `3.13.0`
**Description:**
Enabling Mk6 Mortar Ammunition handling re…
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i have 8 of watermills mk6 in the water with narrow range upgrade (128 block one)
and the worked for a bit but than stoped im also using diamond rotors
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Not have reward for kill town mortar gunners… type of the gunners: Rifleman "I_soldier_F" defined by BIS spawncrew… dont know why not Gunner (Mk6) "I_support_Mort_F".
Also i can't select mortar gunne…
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Just a heads up on a few broken links in the Equipment Guide:
- "406mm Triple Mk6" should link to: https://azurlane.koumakan.jp/Triple_406mm_(16%22/45_Mk_6)
- "A7M Reppuu" should link to: https://…
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No upscaling was done
```
stage5
img2img_upscale_key_path : no such dir C:\Users\John\Videos\ebsynth\mk6\img2img_upscale_key
```
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i found another bug! and that is when i have an External Action Replay MK6 in it and selected a module internally. If I come after a DMA does not transfer into my action. External! only the internal. …
ghost updated
4 years ago
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To easily get compatibility with third party mods (e.g. RHS/CUP/Iron front/...) to use the more realistic approach we took with the mk6 mortar
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When running install.exe version 1.4.7.0 with a subfolder containing the driver zips it copies all files to C:\Drivers\ as intended. It then runs every pinstall.cmd file without errors. However, none …