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```
How about an Adhoc-Mutliplayer Mode?
Would be great for people who often plays with a (couple of) friend(s)
And it would be soo awesome :3
```
Original issue reported on code.google.com by `Vo…
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What language did you guys used for making this game multiplayer...P.S Are the games basically uploaded somewhere else ,and you are using IFrame ?.P.S i am making card game which is 60% done using Nod…
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Lix 0.9
~~Observers have to cancel the end-of-mutliplayer box. Observers should not have to click anything at all. It's nice to save the replay, but it's even more important to have no interaction.…
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## Problem
i am a poweruser, and make extensive use of keybinds. it is more efficient, and easier to use them over point-and-click. this is why i find myself frustrated whenever i am forced to make u…
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Request to add multiplayer.
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Stack sizes above 127 do not display in the ME Interface or the crafting grid of the Pattern Terminal in Mutliplayer - instead, the slot appears to be empty.
**To Reproduce**
Click 64 of an item…
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- Add tabs to chat system for various things that would be defined ( or could be defined on a server per sever basis
- With IRC chat integration use tabs for global or any other tab related IRC thing,…
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**Version**
Minecraft 1.19,
mod version [1.19-pre1+] 1.8.9 (curseforge)
**Describe the bug**
Shift dragging / better fast dragging multiple stacks of different items from inventory to hotbar / …
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Autosave changes a few seconds later after the user made changes.
With #704 done, all the user changes are now undoable.
To know if there is any change to save, we can listen to the events entitycre…
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we need to start working on a menu and one player mode. AI is going to be difficult... i guess we need attacks first tho