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It seems like this timeout is never cleared/cancelled, it's executed for every socket message being send. This is resulting in a `rejectAfterPromiseResolved` error because the promise is already resol…
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Considering the equivalent unity library:
https://github.com/heroiclabs/nakama-dotnet/blob/f01478cb40b61f5bd8267e61d75856d9e8f4c8ae/Nakama/Client.cs#L1178-L1218
I suppose the methods for rpc shoul…
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as title stated, in order to deploy the server on to other cloud platform, i have split up my core (server logic) and database into 2 different container instead of using compose to group them togethe…
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Currently, the Nakama client SDK will naively append the passed-in port after whatever is passed in as the host paramater
For example:
```
var client = new Nakama.Client("http", "127.0.0.1", 73…
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Currently this tutorial https://heroiclabs.com/docs/nakama/tutorials/godot/fishgame/ is written for Godot 3.
Are there any plans to update it for Godot 4 ?
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Thanks for the plugins!
I managed to breakpoint using Goland based on your plugin and documentation.
I triggered the RpcTest call from the admin local website, however my breakpoint is a bit wei…
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It seems that this SDK doesn't implement [session-based multiplayer support](https://heroiclabs.com/docs/nakama/concepts/multiplayer/session-based/), is there any plans to support it in the future?
…
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Hello,
I am requesting that the Socket Closed reason retrieval is added to the Socket interface.
I posted a question here on the Nakama forums:
https://forum.heroiclabs.com/t/unity-sdk-socket-cl…
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The Nakama-Unity package is provided in a .unitypackage format. When imported into the Assets directory there will be a dependancy for the root Packages folder. This causes problems with dependancies …
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Some online multiplayer matches that I've played ended by because of game freezing after the blue player ended turn, but game was saying it was my turn, though blue unit was still showing up as active…