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This one is including `screen->draw_widgets();`
![image](https://user-images.githubusercontent.com/7461823/81104868-6fbc8d80-8f13-11ea-98a3-969138b6599d.png)
This one is without, this would be the…
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On macOS LLVM (brew) 5.0.1 and 6.0.0, after updating CMakeFile.txt to point to the correct clang, build fails on an Eigen compilation issue:
``` sh
[ 79%] Building CXX object CMakeFiles/Autocuts_b…
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I changed the button's text to Chinese characters, such as "按钮". However the button appeared with no characters on it.
Then I copied some font ttf files to the the resource folder of nanogui, rebuilt …
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Nanogui uses the vector class out of Eigen, and doesn't really use a lot of anything else from Eigen.
Eigen is a pretty monstrous library, and because different libraries use Eigen, this causes is…
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NanoGUI builds on GLFW for cross-platform context creation and event handling, GLAD to access OpenGL functionality on Windows, and NanoVG/MetalNanoVG to draw 2D primitives.
* https://github.com/mi…
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I tried building nori on my Mac in 2020 and got errors like the following:
/Users/cortis/Save The Machine/Experiments/nori/ext/nanogui/ext/glfw/src/cocoa_init.m:282:1: error: expected identifier or '…
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- [x] macOS (v10.13.4)
- [ ] Linux
- [ ] Windows
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Hi all,
Thanks for sharing the simulator.
I followed your usage tutorial [video](https://www.youtube.com/watch?v=iO5HR2vWkmY) in order to calibrate the simulator with a different sensor. When I …
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It looks like [8c7aa2264](https://github.com/ivlab/MinGfx/commit/8c7aa2264d8566fadab7112adacc6051dd08a82e) caused an issue with how the nanogui.dll is built on Windows. The previous commit builds the…
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Hi!
Yes so I'm looking for a gui solution that has GL surfaces and can run on Linux without X11.
So was wondering if nanogui can do that?
Cheers