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Hey, I really like what you did with this project here. I was trying to port some examples that use neslib from [this repo](https://github.com/jmk/cc65-nes-examples), specifically [example2](https://g…
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**src:** https://github.com/mysterymath/nesdoug-llvm/tree/main/01_Hello
**Files:** `chr-rom.s` + `Alpha.chr`
build.zig
```zig
const std = @import("std");
pub fn build(b: *std.Build) void …
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Error:
./../neslib/neslib.h:300: Error: Macro redefinition is not identical
1 errors and 0 warnings generated.
make: *** Error 1
for the following folders:
02
..
11
13
..
22
So, only two pr…
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I have been experimenting with your code examples using VSCode, as I am teaching with your book with some second year games students. I have forked from the repo at:
https://github.com/WillSams/Makin…
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Scheduling updates to VRAM is a problem with many possible approaches with different tradeoffs. The approach in neslib/nesdoug isn't well separated from the rest of the library, so making a different …
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Currently, the palette buffer used by neslib/nesdoug is hard-coded to the low portion of the hardware stack. This should be made a weak symbol instead to allow for the user to place it elsewhere. Stac…
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In order to ~~a)~~ maximize the RAM available to ordinary front-end code ~~and b) facilitate PRG-RAM banking~~, I propose keeping the following data in the `.ram` section when `c-in-prg-ram` is used:
…
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On NES mapper targets, when `c-in-prg-ram` is used, there are no sections that map into the RAM memory area. This makes (2 KiB - 2 pages) worth of RAM effectively unavailable for use without adding cu…
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I saw in the To Do section you plan to release the source code, could that be a high priority please? 😉
I love the ideal of the project but just wanted to make a plain background or very low key gi…
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I would like to contribute to the skia4delphi project, but am unable to build the sk4d DLLs (for Windows) so I cannot test my contributions.
I tried on both my production machine, and a bare Window…