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> At 60.7, 53.0 coords heading southeast the sky night time makes a very sudden transition. it is 1:09am server time.
.go xyz -8313.760000 -4404.580000 12.269000 1 3.656430
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This is similar to #27 by @ejeschke, but I'm making a new issue because what I propose here is a larger and probably post-GSoC project.
What really matters for observing is the night-sky brightness i…
cdeil updated
8 years ago
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Name of the website:
Yaoi TR
• Site: https://yaoitr.online
• Manga List: https://yaoitr.online/manga/
• Manga example: https://yaoitr.online/manga/night-owls-summer-skies/
• Chapter online vi…
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### Game Name
Vroom in the Night Sky
### Game Update Version
1.0.0
### Emulator Build Version
1.1.626
### Graphics Backend
Vulkan
### Hardware Specs
- #### GPU: GTX 1660 SU…
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### Bug Description
hi, team
Recently, I facing the issue about "High contrast mode not fully adapting with system contrast setting"
After enabling High Contrast mode through the BizX or applic…
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### Creating a Free high-speed Web Proxy
**Your Account Details (Creating a Free high-speed Web Proxy):**
1- Sub Domain Name: skolenmin
2- Display Name: SkolenMin Proxy
3- Welcome Text: W…
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The sky textures don't apply properly. It seems that this issue applies to the ripple effect underwater as well.
![image](https://user-images.githubusercontent.com/25853984/79621360-1cf47080-80e1-…
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## Bug Description
When I use a shader that does not use clouds or change the sky, when using FSB the sky turns completely white, however, this does not happen when night falls, at night it looks c…
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## Problem
When I set the night_sky color to pure white (night_sky = 0xffffff inside of player:set_sky) I get this:
![image](https://user-images.githubusercontent.com/28972859/76589176-721be180-64…