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Hi all,
I got really use to having access to noise derivatives in shaders, and was surprised to discover that cinder cpu implementation has some nasty artefacts. I'm trying to figure out what is wron…
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As per title, looks like the lower heights for perlin and simplex noises gets all cutted off on mobile devices.
Ridge noise does not work at all (displays a black plane if I switch on 2d mode)
U…
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Feature request:
It would be great to be able to set an x and y offset for perlin / simplex noise, and potentially other noise functions.
The usage in my case would be to create tiles of THREE.T…
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This is a living, growing list.
Documentation for making new nodes: https://github.com/GraphiteEditor/Graphite/blob/master/node-graph/README.md
### Noise
- [x] Pixel Noise
- [x] Perlin and/or …
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When I try to duplicate two trees in example scene Godot ram usage constantly goes up, until oom-killer kills it.
dmesg:
```
[20671.001410] Tasks state (memory values in pages):
[20671.001410]…
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Provide Texture and Texture3d resources and if possible refactor the engine so both Texture and Texture3d opensimplex and anl classes can coexist from the same parent class.
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I expect a noise function returning a double to be normalized to [0, 1] or so. It looks like (but I'm not entirely sure that) dosimplex yields data in the range [-1, 1]. This should be documented.
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I'm on Windows 10 (x64) and I use Python 3.6.1. I set the directory to this project's directory and used the following command:
```batchfile
pip install -e .
```
And I got an `UnicodeDecodeErr…
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**OS:** Windows 10
**Version:** 0.0.7
**Commit/Build:** 546aace
The Scenario Editor's Map Generation tools sometimes generate sloped tiles that _always_ face the screen regardless of rotation and…
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Hi, first thanks for the great work!
I need periodic 2D noise for a planet texture/heightmap.
My current solution is the following.
Take the UV and do this:
```GLSL
vec4 tile(in vec2 pos) {…