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Hi,
First of all a big thank you to @dvdoug for this excellent and easy-to-use library. We use it to automatically find the right box for a given set of products.
However, there are regular cases…
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Currently we use a simple guillotine algorithm coupled with a simulated annealing process, it'd be great if we could use less heuristic approaches in getting to the best solution.
Related links
- htt…
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Investigate opportunities and costs of lossy packing and lossless compression of data.
* Packing: reducing the precision of the data to quantity-specific levels of precision
* lossy - by defin…
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The packing algo in `useCellList` will execute ~4x each time we click a `NoteAnchor` due to various focus changes, container height changes, and cell position changes that all happen in various render…
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```
What steps will reproduce the problem?
Create a shader program with the following varyings:
varying vec4 v_TexCoord[3];
varying vec4 v_FrontColor;
varying vec4 v_BackColor;
varying vec4 v_FrontS…
-
```
What steps will reproduce the problem?
Create a shader program with the following varyings:
varying vec4 v_TexCoord[3];
varying vec4 v_FrontColor;
varying vec4 v_BackColor;
varying vec4 v_FrontS…
-
```
What steps will reproduce the problem?
Create a shader program with the following varyings:
varying vec4 v_TexCoord[3];
varying vec4 v_FrontColor;
varying vec4 v_BackColor;
varying vec4 v_FrontS…
-
```
What steps will reproduce the problem?
Create a shader program with the following varyings:
varying vec4 v_TexCoord[3];
varying vec4 v_FrontColor;
varying vec4 v_BackColor;
varying vec4 v_FrontS…
-
```
What steps will reproduce the problem?
Create a shader program with the following varyings:
varying vec4 v_TexCoord[3];
varying vec4 v_FrontColor;
varying vec4 v_BackColor;
varying vec4 v_FrontS…
-
```
What steps will reproduce the problem?
Create a shader program with the following varyings:
varying vec4 v_TexCoord[3];
varying vec4 v_FrontColor;
varying vec4 v_BackColor;
varying vec4 v_FrontS…