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I'm serving our IIFE builds as fireproof.iife.js and connect.iife.js respecitvely (both are distributed as an index.global.js in their packages).
As currently shipped they contain the following ref…
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in folder `/party`
https://docs.partykit.io/guides/deploy-to-cloudflare/
`CLOUDFLARE_ACCOUNT_ID= CLOUDFLARE_API_TOKEN= npx partykit deploy --domain partykit.kodadot.workers.dev`
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I have a rather basic app with partykit and partysocket/react which randomly exits with `Segmentation fault: 11` after a few minutes when idle or sending messages.
Is there a detailed debug log mode …
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hey @parismita I noticed that you coded the mmif function "from scratch" and that is fine. But I was wondering if there was some simpler way to do it using functions provided by partykit. I asked Tors…
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#### Steps to Reproduce
1. `npx create-remix@latest --template partykit/remix-starter`
2. `npm run dev`
3. Open browser console
#### Description
The browser console displays web socket errors w…
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@FreeCodeCamp-Chengdu 我添加了一篇想翻译的新文章:
https://blog.partykit.io/posts/using-vectorize-to-build-search/
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From Discord:
> Hey there! Thank you for PartyKit, I am having a great time getting set up and am looking forward to the future developments (CF Calls, etc.) -- so much potential!
>
> I was wond…
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After some time working in the PartyKit + Remix template, esbuild starts spawning more things than necessary:
The esbuild process also ends up taking an absurd amount of RAM (15GB and counting)…
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Consider the following adapted cforest model (from the package partykit):
cforest_partykit
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Would it be possible to add some multiplayer synchronisation with something like PartyKit or Luveblocks?
https://www.partykit.io/