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**Describe the bug**
When referencing frontmatter data in a document, one would use code similar to
```
---
name: banana
---
Name: `=this.name`
```
When rendered using Quarts, it will render…
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Rules text: https://2e.aonprd.com/Shields.aspx?ID=1
> You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that’s not a weapon in that hand.
Th…
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I know this is a **_sacred cow_** and likely won't be in everyone's favor, but I'd like to see this list of 6 abilities adjusted. This change would be quite massive.
Previous discussion: https://bi…
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v11 introduced a way for modules to create their own document sub types. https://foundryvtt.com/article/module-sub-types/
https://discord.com/channels/880968862240239708/880969304365994034/12209046…
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This is really great!
Can you please add an evil female ghost for Belcorra?
https://app.demiplane.com/nexus/pathfinder2e/creatures/belcorra-haruvex
https://pathfinderwiki.com/wiki/Belcorra_Haru…
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### User Experience
Hi! I am creating my own setting using the pathfinder 2e rules so I would like to customize my languages while still using the foundry module. I looked over the wiki and I'm not s…
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Remaster shield block says it only blocks physical damage ...
Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.
You sna…
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MobileSheet v0.6.1
FoundryVTT 11 build 315
Pathfinder2e v5.13.3
Set the window to tablet layout (for example 1547x924)
1. Open a character sheet.
2. Click on 'Scene' button
3. Click 'Wind…
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Foundry Version 11 Build 315.
Game system: Pathfinder2e 5.13.2
Went and updated my game system and modules. All but Damage Log worked. It spits out the errors `Metadata validation failed for mod…
tobjv updated
7 months ago
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Took a look at this module after a while. Tried to use the "Exploit Vulnerability"-Macro and was told I need to manage my Implements in the inventory screen. After looking around this git I definitive…