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### Describe the bug
When trying to play any sound in game, the sound crackles, like a badly scratched record.
### To Reproduce
Just play any audio and it does this.
### Expected behavior
It isn'…
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From some digging, Flax's audio systems are pretty tightly tied into the idea of requiring an `AudioSource` to play audio.
Changing this would of course be no small undertaking, but I believe it wo…
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Hello, we are adding a facial animation model to Retell's voice agent so we need to pass in the raw audio data stream to our model as PCM16. We first convert that from Float32 to Uint8. The audio does…
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Downloaded the .exe file and it seems the audio is very buggy,
The audio cuts itself every other second when there's constant input, first it makes audio more silent, then cuts, goes back to 100% et…
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### Use case
Publishers with linear audio ads will often continue audio ad playback when users background the app. Audio ad background is currently supported by native IMA SDK on Android and iOS (via…
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### Context
There's a much more detailed request for a broader set of audio features here: https://github.com/rerun-io/rerun/issues/2852
This issue is about a more minimal feature to just get audi…
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First of all thank you for this library! For the most part, everything works much smoother than I would've expected possible running Love2d in the browser.
I've managed to get my game working reaso…
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When running a preview of my video, I get really jittery audio playing. It gets stuck in a loop of less than a second and runs a bunch of times then jumps forward to the next second or sometimes two s…
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Hello,
I use GoldenDict as my primary dictionary tool. It's really great. I would also like to use it with audio resources (stories, songs, poems etc.) prepared in dictionary formats (DSL or MDX) i…
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Hey! You wrote that there is a problem with fade out in this function. Do you have an idea how to fix it today?
Audio Manager
```
func stop_music(can_fade := false, fade_out := 1.5):
var …