-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
Still finding missing pieces. First attempt at a fix was ensuring pieces are in the correct winding order at various stages in the algorithm. Beyond that, more attention is needed to get to the bottom…
-
I'm trying to merge two polygons that have the same shape but a slight offset (0.05, 0.05) so they are overlapping. This generates a panic in the union algorithm :
`
Vec2(0.0, 1.0)
Vec2(0.707106…
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
```
This might get shot down quickly, seeing as jbox2d only aims to be a direct
port of the C library called box2d. However, it would still be cool to see the
Bayazit algorithm implemented right int…
-
https://stackoverflow.com/questions/17896447/how-to-simplify-a-marching-squares-mesh
"To get a polygon out of a scalar field (e.g. a bitmap) you should first run a modified version of marching squa…
-
A Polygon clipping system is needed. It will most likely be used by the Editor more than anything else, but is needed.
### Requirements:
- [ ] Needs to be performant.
- [ ] Simple polygon, to simp…