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Incredibly low priority but I thought why not? I managed to recreate the Cove background as pixel perfect as it's going to get so I might as well use it here. 2 versions - one using the creature def a…
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Currently the the only way to have multiple portrait for a character is to have an entire Character Array for one character. Also as far as I know there is no possibility to have animated character p…
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Countries needing portraits:
SLB, KYI, MFC, LSO, FIN(?), KFT, RTC, NOV, PBP, TAT, WRU, ZHY
Countries who have varying levels of portraits but not complete:
RFR, TCA
Complete Countries:
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the RFE to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/megam…
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I have recurrently had problems finding portraits on bm archives, here a few examples from my spot check:
http://www.bmarchives.org/items/show/100208982
http://www.bmarchives.org/items/show/10020834…
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ToDo
Since Vorlons are never seen outside of Kosh, It might be best to just make several vorlon portraits of Kosh in various positions and angles simply for variety sake
Done
Kosh
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### Quick summary
Character portraits appear in black & white during character select.
### Details
In Aquapazza, characters portraits appear monochrome during character select. This appears to be i…
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![Jadon-6-min](https://user-images.githubusercontent.com/68611905/95669689-945f0600-0b40-11eb-8099-ee525ac56fc3.jpg)
![Jadon-46-min](https://user-images.githubusercontent.com/68611905/95669690-94f79c…
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Les étiquettes de noms long sur les véhicules n'apparaissent pas sur le coté depuis le menu d'achat
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Hello,
I followed the instructions listed on the Portraiture mod description for creating a content pack as listed here:
```
Create the portrait-spritesheets for the NPCs you want to replace, t…