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Hello,
I noticed that there is a memory leak when using the ForwardRenderer with PostEffects and MSAA.
The origin of the leak is caused by the MSAAResolver being used twice in this particular us…
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Hey there, we really like your plugin and we are glad at least someone is caring for an ODS Solution in Unity nowadays!
At least we are very limited because there is no way to have some kind of pos…
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Example project: https://playcanvas.com/project/1000268/overview/post-processing-effects-crash
Press 1 to disable the camera entity and press again to enable the camera
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When creating a CUBEMAP asset from BASIS compressed textures, the cubemap not created. If I use JPG files, everything works fine.
I don't need create prefiltered cubemap, I need use cubemap with cust…
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the light example it dependent on your server.
````
func fetchAssets(gameEngine engine.Engine, complete func()) {
os.Mkdir("TestAssets", 0777)
patcher := client.NewClient("TestAssets", "http:/…
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Hello, as the Godrays posteffect currently isn't available (anyway; as you write it needs to be compatible with WebGL 2.0), I want to hear if it can become so anyway in here as a github-source? (at le…
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## Problem
flowing liquid node have a full node collision box
this causes players to drown while their head is visually out of the water
this also prevent the use of liquid flow as a solid, walka…
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```js
option = {
title: {
x: 'right',
text: "上海房价可视化",
subtext: '随机抽样10000个,数据提取自链家',
textStyle: {
…
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The additional texture uniforms (those added by res:setTexture) are notably reading the wrong texture.
When I tried to add a secondary texture to a render mode or ResFX (PostEffect included), it appe…
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Recently i was able to get Persona 4 running with the mod loader however after my second time of booting it up i get this error form the console.
[Reloaded | Benchmark] Create Loader | Time: 191ms
[…