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### Is your feature request related to a problem? Please describe.
Currently the avatar animations in desktop and VR without fullbody are very limited and don't look too well or realistic, making des…
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### Describe the issue.
@Frooxius - Decided to run this system through its paces in VR since we are wanting to wrap things up soon- I found a few common scenarios I'd run into by moving around "like …
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[improv_platonic_002.blend.zip](https://github.com/enzyme69/blendersushi/files/4998094/improv_platonic_002.blend.zip)
https://gist.github.com/100cc2dd79fe3d9b6a973cc0af0e6d22
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## What problem does this solve or what need does it fill?
Animation retargeting is useful for sharing animation clips among various models. Otherwise each model may hold duplicate animations, e.g. …
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# [UE4][Animation]Runtime Procedural Programming
Keywords: UE4, Animation, Runtime Procedural Programming
[https://dawnarc.com/2020/04/ue4animationruntime-procedural-programming/](https://dawnarc.co…
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### For?
S&Box, Other
### What can't you do?
Modify bone locations/rotations reliably, Especially for IK bones which sadly do not work with the bone game objects.
### How would you like it to work…
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Are there any plans for adding the other procedural animated textures to the mod? The old flowing/still water animations were a lot smoother and the old procedural fire animation looped better.
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Bouncing Suzanne via Expression node...
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My example proposal of a Procedural Blender Workflow involving Sverchok and Animation Nodes are like this:
1) Procedural Modeling in Sverchok, group the Blend objects (can be a single piece or multip…
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Dear Developers,
I would like to suggest several features and improvements for the "Ice and Fire: Dragons" mod that could significantly enhance the gameplay experience, especially with a focus on d…