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* Is this project listed as [a candidate](https://github.com/dreamer/luxtorpeda/wiki/Game-engines) already?: NO
* Project link: [*Quake3e*](https://github.com/ec-/Quake3e)
* Project license: GPLv2
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### Description
### Dumps
[KrnlDebug.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1485376/KrnlDebug.txt)
[Xbe.txt](https://github.com/Cxbx-Reloaded/game-compatibility/fil…
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There are many BSP formats but a good starting point would be Q2 and Q3.
Some open questions:
Where are some resources for learning about the differences between the formats?
Is this outside the sc…
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I've worked with UE and idTech (Quake 1 - Doom 3) engines for quite some time and I think it's more useful to import BSP into UE and not map files. BSP file already has geo not visible to player culle…
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```
http://code.google.com/p/quake3-brainworks/
```
Original issue reported on code.google.com by `ryliusk@gmail.com` on 4 Dec 2010 at 5:07
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### Windows Terminal version
1.18.2681.0
### Windows build number
10.0.22621.0
### Other Software
_No response_
### Steps to reproduce
On a multi-monitor setup (primary monitor center: 2560x14…
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### Required prerequisites
- [X] Consult the [security policy](https://github.com/NVIDIA/cuda-quantum/security/policy). If reporting a security vulnerability, do not report the bug using this form.…
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### Required prerequisites
- [X] Consult the [security policy](https://github.com/NVIDIA/cuda-quantum/security/policy). If reporting a security vulnerability, do not report the bug using this form.…
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Sound in Quake, by default, seems to use the VIS data to determine what (ambient) sounds are audible to a player. For example, in this image, the slime ambient sound is audible from 1, and 2, but not …
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### Describe the bug
Quake [requires a FPU](https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/sys_dos.c#L866) and on a real FPU-less system it aborts with “E…
skitt updated
1 month ago