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Hey,
in a game our engines played a few minutes ago, your engine went for a check, but sacrificed a piece for that.
I'm sure this will be hard to track down (it might have something to do with t…
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### Summary of the chapter in the form of points
- This chapter focuses on **competitive environments** and **adversarial search problems**, where multiple agents have conflicting goals.
- The cha…
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As of now, Lc0's search is still using AlphaZero's original PUCT, with a few modifications in WDL+draw score, some certainty propagation, and the general batching strategy. This certainly works decent…
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I realize this might not be the clearest or most helpful, but I'm not even sure where to proceed.
I have some rtl8723bu and du modules. The bu modules actually appear to "just work" with the rtl8x…
karlp updated
2 years ago
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**Describe the bug**
Plugin active. Uses 30 to 32% of CPU at all times. Does not quiesce.
**To Reproduce**
1 - All other plugins disabled.
2 - Enable/Activate plugin. CPU quiet.
3 - …
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hi, i just compiled your newest main source and i succeeded, but i had to adjust the Makefile for Linux. That file contains a warning, stating it's experimental .. why ? You should take some time lear…
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Hi! I am working on a similar project for a youtube video and have been running into the problem of my search slowing down an insane amount after a depth >16. I was looking up if anyone else had this …
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This is a bit of departure from AZ's Dirichlet noise, but it's still "zero" with an additional kind of "noise" with the hopes of better directing self-play's search by getting a better eval by doing a…
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i tried to build chrysaora on Linux but i failed .. i'm new to NIM but i can read code.
i had to install "arraymancer" so i did :
nimble install arraymancer
this installed v0.6.2 (not v0.6.1 …
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## :white_check_mark: Checklist
- [x] I have searched open and closed issues for duplicates.
- [x] This is a request for a new feature in the Data Safe Haven or an upgrade to an existing featu…