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# Description
The new default background for the client light theme shifts around a lot. This becomes a problem when the page is long as it makes most of the page just completely white rather than …
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Sometimes when I use the radial menu to mount, it does automatically switch to the action camera
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# Why
Current CSS blur capabilities apply uniformly across entire elements, which limits the potential for directionally, progressively, and partially blurred effects directly in CSS. Achieving rea…
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I use action cam a lot and I would love it if the selection method was slightly more action-ified, in other words I prefer that the radial menu take over input while it is up, and allow selection via …
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According to https://lime-stable.readthedocs.io/en/latest/outputs/outputs1_measurements.html
the `v_r` output parameter contains the radial velocity (note that there are brackets missing in the defin…
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Valve Source Engine games from L4D1 onward use a radial technique for rendering fog which looks far better than the planer one method. Radial fog is missing from the Source Engine Blender Collection f…
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Describe the feature you'd like
Adding in a radial menu to the game would allow quick and easy access to tools and blocks.
The feature would start out like a belt you equip and can upgrade with…
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I used colmap dataset.
(flow_map) root@autodl-container-f34d45a126-5b9fd9ad:~/data_user/ysl/wild-gaussians# nerfbaselines train --method wild-gaussians --data datasets/0729_powertower_radial/
info:…
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First of all: I love this extension. It would be awesome to have this for VLC as well...
(if you have recomendations for another player providing such experience, pls tell me)
But i have an idea …
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The current (v1.1) gammapy IRF classes provide functions only for radially symmetric IRFs (in the energy-offset axes) except for Background3D. However, asymmetric response evaluation will be more impo…