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By just specifying the algorithm alongside its hyperparameters in a single struct, it should be simpler to explore different configurations (HPOs) for algorithms. Something along the lines of
```
…
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# Random Number and Card Shuffling Algorithm
Random numbers represent uncertainty, which is widely used in the computing world. Such as encryption keys, password generation, simulation, and games. So…
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The current randomized SVD implementation is based on [Halko 2011](https://arxiv.org/abs/0909.4061) (algorithm 4.3).
Many randomized SVD algorithms have been developed or described well since then,…
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- [x ] New algorithm
- [ ] Update to an existing algorithm
- [ ] Error
- [ ] Proposal to the Repository
I wish to add the Birthday Paradox problem in Python in the randomized algorithms and the …
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Issue: Installation of cpp difficult, replace by sth pythonic.
- possible alternative: Romain Egele, https://github.com/deephyper/deephyper/blob/develop/deephyper/skopt/learning/forest.py#L83
- what …
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_From @izaera on October 15, 2014 20:56_
The idea is that a non-randomized algorithm state can be serialized/recovered with just its CipherParameters. I mean: if two algorithms with the same name rec…
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### Feature Details
Set level brackets and the related percentage how the bots a balanced throughout the game. e.g. npc bots
[NPC bots as source of inspiration](https://github.com/trickerer/Aze…
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We need to implement some simple "parameters" for schedulers to avoid creating new classes for minor variations in the algorithm.
Examples:
* Batch heuristics (now implemented as 3 classes: MinMin…
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1. Should the voter be "folding" (e.i. a + (b + (c + ...))) or "treeing" (i.e. ((...) + (...)) + ((...) + (...)))?
2. Should the voter use IC-logic (i.e. summators and all) or just comparison values(…
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In [step 2 of "trigger event-level attribution"](https://wicg.github.io/attribution-reporting-api/#ref-for-attribution-source-randomized-response%E2%91%A6) we return early with a `trigger-event-noise`…