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**Description:**
There is a desynchronization between meele range and ability range. You can autoattack, but you can't use abilities in a certain range and mobs can attack you as well. You can see in…
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As it is currently written, the `calc_spectral_mismatch_field()` function takes only the module spectral response (`sr`), the measured spectral solar irradiance (`e_sun`), and the reference spectrum (…
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### Component
Range
### Reproduction link
[🈚️](🈚️)
### Steps to reproduce
Range 组件的 props 类型缺 isPreview 属性
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Fra tilbakemelding: "Jeg vet ikke om det er tenkt til å fungere som det, men jeg kunne ønske meg at en kunne ha to regler der f.eks. hoppantall er større enn 100, men mindre enn 5000. Det ser ut som G…
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**No**
**Describe the solution you'…
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Active Effect prototypeToken.sight.range does not affect sight range.
As seen below the Active Effect prototypeToken.sight.range adding 60 changes the sight range listed in the console but does not…
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**Is your feature request related to a problem? Please describe.**
We don't yet know what mechanics haze killer rounds or anti storm/void light ammunition will have, however I think we need to cons…
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where is the range set in this process? I checked here:
https://github.com/LuanRT/googlevideo/blob/6b1801c893d4d4e8fb1eaad12ff2d9821395593c/src/core/ServerAbrStream.ts#L127-L147
then here:
ht…
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Is there a way to improve the code?
For example, you can add more for the selected range
**low = 0x100000000000000000
high = 0x1fffffffffffffffff**
If possible, please improve the project.
I am ver…
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Consider a snippet like:
```
#include
#include
class UnsizedVector {
public:
// Sentinel iterator type that wraps `end()` to ensure this type doesn't
// satisfy the `sized_range` con…