-
# 3D Gaussian Splatting for Real-Time Radiance Field Rendering
Siggraph 2023 Best Paper
[https://real-science.vercel.app/3d-gaussian-splatting-for-real-time-radiance-filed-rendering](https://real-sc…
-
**Describe the bug**
I cloned the latest VRX repo and ran the simultor with default settings. However, the real time factor was very low (38%). If I increase the step size to 0.05, it can increase to…
-
### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [ ] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events
- [ ] Image
- [ ] IO
- [ ] Math
- [ ] Typography
- [ ] Utili…
-
Is this possible, at least for brightmaps?
-
- Latest/Most frequent keywords
- Frequency expressed with letter size
-
Hello, author, I noticed that you demonstrated real-time hand rendering in the demo, but I couldn't find the corresponding code. Could you please let me know where it is located?
-
-
The results look great along with the code (which actually uses OmegaConf and lightning!). I'm curious what others are seeing for timing. It seems it's taking about 30 minutes for the kitten example (…
-
HI there, thanks for the amazing implementation
But I wonder does bakedSDF model support real-time rendering mentioned in their paper?
-
I think these two are so similar that I can't distinguish what difference they have between them