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Would be extremely helpful if there was a realtime lighting preview. Just needs to simulate roughly what you would see in-game.
DT85 updated
11 years ago
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So people can see which species are doing well on which fields etc. (like with our citizen science games - users see full results, including their data, in realtime)
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Vulkan is a low-overhead, cross-platform 3D graphics and computing API. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms…
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# Description:
It would be nice to have some documentation explaining with details how to use the API.
# Example:
To see the list of all runs:
http://www.speedrun.com/api/v1/runs/
**Will return:**
…
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Sometimes I am unable to watch live matches for things like Crazyhouse World Championship, or I might like to follow a strong players' run in a big arena tournament. In these situations, I like to rep…
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To solve #811, I implemented a1335323021864f90b9ca930dc399c239a1337bd, which avoids creating a `LightingDataAsset` without any lightmaps. Although it prevents the crash, I am uncertain if I could have…
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When using this in realtime games, sometimes delta compression is needed but current implementation doesn't support optional fields. So I always have to send everything defined in the schema. Possible…
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This game will never be realtime, but I'm seriously considering making future games realtime.
These links were the first that actually made me understand how that would work (and make me semi-confi…
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Hello
My understanding is that websockets run over TCP, therefore being much slower than webRTC which supports the UDP protocol.
Typically realtime games use the UDP protocol instead of TCP, is there…
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