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This is part of the CnCNet patches. Also re-enables cameo icon remapping to the player's color.
In the patches it's implemented as REDALERT.INI option UseDOSInterfaceMod= (yes/no) under the [Option…
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In some checks like CompileVisualStudio and CompileGcc we had to do some hacks since the binaries we were calling cared about file extensions and Go did not provide a way to change tempfilename format…
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This would enable building of naval vessels in RA skrimish
Updated to check for ship yard or sub pen as well in Fire_Sale()
```
diff -urN a/redalert/house.cpp b/redalert/house.cpp
--- a/redale…
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They use a reciprocal_check, so the range is dynamically modified based on who is shooting who.
https://github.com/TheAssemblyArmada/Vanilla-Conquer/blob/vanilla/redalert/techno.cpp#L1379
The is…
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Not really sure about colour schemes.
I've done some preliminary modes which can be switched by changing a class on a container element.
branch: feature/colours
- Normal
![lcars-normal](https://cl…
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### Description:
Red Alert displays the briefing screen on mission start after the FMVs, which is handy. Tiberian Sun does not do this, which means that the player has to manually press Options -> Re…
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Running RA and TD from another drive (not system drive) causes them to crash due to not creating redalert.ini or conquer.ini to run the game. Moving game data to system drive allows the creation of th…
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A minor nuisance but "drawing" player positions using the minimap is a great feature that unfortunately starts off on the wrong foot.
![redalert 2018-09-12 22-32-34-89](https://user-images.githubus…
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I am leaving my original request here only for reference. I realized that I was approaching this the wrong way and thus the revised request.
1. Ability to link an audio file to a game event or stat…
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### Description:
When turreted objects fire in Red Alert 1, their turrets move back by 1 pixel to simulate a recoil effect. This is no longer the case in Tiberian Sun.
### Possible Implementation:…