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* full integration with interactions
* regl-line2d separate component
* shared contexts integration
TODO
* hover
* precision
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It seems to be running OKish, but a lot of DOM elements and google lighthouse is complaining.
Definitely an enhancement for a future iteration.
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I'm currently working on an implementation of regl-gpu-lines for WebGPU.
regl-gpu-lines was the only thing keeping me from switching to WebGPU, because it's so amazing, but I've decided to bite the…
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## Expected Behavior
Produce native buffers for use with WEB GL.
## Actual Behavior
Provided geometries (solids) are converted to entities for use in WEB GL, but the buffers are arrays of Num…
z3dev updated
2 years ago
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## The devDependency [regl](https://github.com/regl-project/regl) was updated from `1.3.11` to `1.3.12`.
🚨 [View failing branch](https://github.com/ming-codes/ember-regl/compare/master...ming-codes:…
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the deferred-regl code is fairly small https://github.com/kevzettler/deferred-regl It has diverted from the origin repo. It now makes sense to integrate this code in to the `react-regl` repo. The `def…
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## G-Device 发现问题跟踪
1. G-device setdata 时不生效
- https://github.com/antvis/L7/issues/2361
2. device WebGL 模式下开启抗锯齿报错
- https://github.com/antvis/g-device-api/issues/178
- 优先级低
默认不开启下区别:
…
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Thoughts on the topic:
* https://bocoup.com/blog/smoothly-animate-thousands-of-points-with-html5-canvas-and-d3
See especially the part where 10,000+ points need to be animated ... for which a post…
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Is it technically feasible to implement dynamic plots? I have in mind something like this: https://holoviews.org/gallery/apps/bokeh/mandelbrot.html Especially for fractals/attractors as well as for ge…
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I can't get the text demo in regl/example/text.js to work properly under multi-regl, which is the crux of another demo I'm working on based on this technique. The coordinates of the copied framebuffer…
ghost updated
7 years ago