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Topics:
* [ ] Something like [Steam Controller](https://partner.steamgames.com/doc/features/steam_controller) or OpenXR for Rust?
* [ ] Related, but separate: extending OpenXR itself (issue https:…
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As you may know, we have a [Twitter account](https://twitter.com/rust_gamedev) (that is mostly run by me) for making announcements and collecting all the cool rust gamedev stuff there into one feed - …
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If we could have a user group on users.rust-lang.org set up for us, we could use it as an opt-in contact list for anyone who consider themselves a stakeholder in the Rust gamedev ecosystem.
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I wanted to search for crates that provide asynchronous IO so I was looking at the `Asynchronous` category. The top results there are all `tokio` crates (expect raw mio). Ans because I wanted to see o…
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At the moment, many libs use "latest stable" as their target Rust.
This is fine for personal projects and even some business projects, but other businesses expect you to pin a compiler the same as …
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ex: https://github.com/rust-gamedev/arewegameyet
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I propose using the following tutorial as a basis for our initial Rust gamedev guide:
https://gitlab.com/fletchercp/rust-game-book/tree/master/sample_chapter
https://gitlab.com/fletchercp/rust-gam…
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@64kramsystem is pretty far along with a project that I believe would make an excellent community-driven project for the GameDev WG.
This would be in a similar vein as https://github.com/rust-gamed…
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This was requested on reddit https://www.reddit.com/r/rust_gamedev/comments/4lk6la/dyon_gets_adhoc_types/d3owjsq
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Replace with https://github.com/gfx-rs/naga when it's more use-able.
Some discussion here:
https://github.com/rust-gamedev/wg/issues/23