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### What happened?
Hi, thank you so much for refactoring the grid scaler, it’s really awesome. However, I’m noticing issues with scaling already scaled deployments. Here’s an example:
I request 10…
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Hi,
This is really a very good repo for learning stable diffusion from scratch. However, I found the missing scaling factor that should have been applied to latent $z$ before U-Net. It was said to …
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### Question
为什么PositionRelationEmbedding的scale要设置为100?一般不都是2*pi吗?
### 补充信息
_No response_
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**Is your feature request related to a problem? Please describe.**
We are managing a large amount of objects with messaging-topology-operator(75k+), when operator restarts due to update/eviction/othe…
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### Proposal
RabbitMQ deprecated some features (http endpoint), we might use this opportunity to refactor the existing RabittMQ scaler - especially the configuration part.
Now it is a bit complex …
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First of all, nice terminal! I like the features you have focused on at the initial stages. It's really snappy, and neovim works really well in it especially all my weird mouse bindings.
Now, I hav…
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Hi, I wonder if your work can be applied to large-scale scenes with more than 2000 views?
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Hi folks, I really appreciate your work.
However, I have a question about whether this repo can scale to other LLVM-backend languages such as Rust, etc.?
For example, I want to use a simple program …
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A quick suggestion for the day/night cycle would be a configuration option for the player (or host) to set the time, or adjust the speed at which time passes.
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Is there a reasoning behind automatic scaling of quiverdata via setting vnormalize = true by default [here](https://github.com/WIAS-PDELib/GridVisualize.jl/blob/0d84e0f1f397cdf674b3639aaedb5a8e5dca94d…