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Many game engines have these. What are we going to do for ours? I don't think we need to work on this right now, but we should cook up some ideas:
1. Should not be forced on the user to make a ga…
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적당한 씬 그래프 만들어주세요.
오브젝트 기준의 cpp 수준에서 다루는 내용일 것 같습니다.
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## What problem does this solve or what need does it fill?
Fast query of objects in vicinity of a given point
## What solution would you like?
Octree, quadtree ...
## What alternative(s) h…
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We need a easy way to create a scene graph, where entities with custom logic can be added and handled by the scene automatically (so you only need to implement the logic on the entity itself, not ever…
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Should this model tag allow access to an API to manipulate or interact with a scene graph - for example, selection of a part in the model, providing metadata stored with the selected item ? For exampl…
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Epic with followup tasks following the merging of https://github.com/grafana/scenes/pull/734
**Fundamentals**
* [x] [Basic design doc outlining the the approach](https://docs.google.com/document/d…
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when i used command
```shell
CUDA_VISIBLE_DEVICES=0,1 python -m torch.distributed.launch --master_port 10025 --nproc_per_node=2 tools/relation_train_net.py --task predcls --save-best --config-file …
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Hi @raysan5 ,
I read here #3136 that frustum culling is up to users because Raylib does not contain scene-graph.
But what about some basic Camera-Frustum functions ? (see code below)
Would it…
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Hi! I'm interested in your work on using scene graphs to guide the image generation process. I would like to use semantic maps to feed to ControlNet to generate the images. After going through your co…
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Thanks for the great contribution!
I need some help that, when I try to edit the reconstructed static scene, it doesn't work as what I expect.
I notice that in the paper, when doing editing, cont…