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Has anyone successfully applied GPUImage filters to a project using SceneKit, if so how?
Thanks in advance
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> https://www.raywenderlich.com/5171-integrating-metal-shaders-with-scenekit
Presenter: author of "Metal Programming Guide"
## Overview
vertex shader: per vertex, transform geometry
fragment…
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Currently these asset types are just ignored
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### Description
https://github.com/apple/swift/blob/main/test/ClangImporter/SceneKit_test.swift fails for me even on a clean build.
```
********************
FAIL: Swift(macosx-arm64) :: ClangI…
karwa updated
7 months ago
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not sure if you have seen this
an awesome library by @jVirus
https://github.com/jVirus/ios-scenekit-shadertoy
also worth checking out
https://www.shadertoy.com/browse
https://github.com/…
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I'd like to be able to render Paths in SceneKit, but it seems like they're only used to create renderable Meshes.
They're not compatible with this SceneKit code:
```
let source = SCNGeometrySou…
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### Steps to Reproduce
1. Uncomment part of `ActionTest.cs`
```diff
diff --git a/tests/monotouch-test/SceneKit/ActionTest.cs b/tests/monotouch-test/SceneKit/ActionTest.cs
index 76c6b808..026cc…
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Hi , I want to show a dae file replace the box. I try SCNScene(named: "xxx.dae").It's too small.Then can't see clearly. Do you know how fix that ?
And what about the light, shader, material....etc.B…
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iPhone X iOS 11.3
ARSCNView
Any ideas?
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I got HAP running in SceneKit thru a custom SCNNode class.
Any interest at adding a sample project for that ? I can do a pull request, or have a separate repo altogether...
Only implemented OpenGL ,…