-
SDL v3 is available as a prerelease. The SDL backend should probably be updated to allow either v2 or v3.
-
Hey,
I just wanted to check in on the status of the SDL3 backend. I noticed a few bits and pieces in the SDL backend file, but it doesn’t seem fully implemented yet. Is SDL3 still on the to-do list, …
-
I noticed that the Android.mk file is missing for SDL3_net, required for compilation?
I've made one based on the old Android.mk and the current SDL3 Android.mk:
```
LOCAL_PATH := $(call my-dir)…
-
As pointed out by @UncombedCoconut on discord, SDL 2 has had its [last release](https://github.com/libsdl-org/SDL/releases/tag/prerelease-2.27.1), Seeing that down the line we'll have to switch, it ma…
-
The ABI has officially frozen, so this should be safe to do - if we want to keep 2.0 support until the final launch it should be easy enough to do a BUILD_SDL3 option like I did for FNA3D and FAudio.
-
I'm getting **CMake Error: install(EXPORT "FAudio-targets-shared" ...) includes target "FAudio-shared" which requires target "SDL3-static" that is not in any export set.** when using:
```
SET(XNAS…
-
This issue is intended to be a general list of potential changes, improvements or other for when SDL3 gets a stable release.
-
Currently the links to `playwave.c`, `playmus.c` and `LICENSE.txt` link to the main branch, which uses SDL3. These should probably be updated to point to the SDL2 branch.
Made this an issue instead o…
-
SDL2 has now gone into maintenance mode and massive work is being done on SDL3 (on SDL's github main is now SDL3 and SDL2 is branched).
I suggest that this time we switch faster than with SDL2 by rev…
-
SDL3 is near release, with the [3.1.3 preview version](https://github.com/libsdl-org/SDL/releases/tag/preview-3.1.3) having been released earlier this week. As such, we can start getting ready to work…