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A game should be able to be played by two algorithms.
Self-play mode requires no human input.
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Hi I'm trying to make my own version of this, essentially I am just making the self bowing part and I was wondering if you had any additional information that you think could be helpful. I am familiar…
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Using CoquiEngine for synthesizing Japanese and occasionally I got this RecursionError. The error trace message is included below.
```
Exception in thread Thread-39 (play): …
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Hi, thanks for your amazing work!!! It helps me a lot. Recently, I have been trying to rerun the model of KataGo(19x19 only) on my own mechine.However, I don't really have a powerful GPU (GTX 1070). I…
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## Description of bug / unexpected behavior
In the [Manim’s building blocks > Creating a custom animation](https://docs.manim.community/en/stable/tutorials/building_blocks.html#creating-a-custom-anim…
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My code is :
```lua
local lgi = require 'lgi'
local core = require 'lgi.core'
local GLib = lgi.require("GLib", "2.0")
local Gst = lgi.require("Gst", "1.0")
local Gio = lgi.require("Gio", "2.0")
…
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**Describe the bug**
When loading a media source and repeatedly calling .play(), the source._players keep growing until it reaches 256 elements, at which point I get the following error:
> pyglet.…
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Neural Fictitious Self Play
https://arxiv.org/abs/1603.01121
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The core idea of training for the AI.
0xsuu updated
7 years ago