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On PC, game data lives in one folder and save data in another (usually `%localappdata%`). Currently we store both types in a single specified folder. We should separate these properly.
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Separate event handling from the main codebase to improve the organization and maintainability of the project.
**Objective**: Modularize the code for easier debugging and extension of functionaliti…
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**Is your feature request related to a problem? Please describe.**
When there are multiple properties on the Source you want to ignore because they are not present (and relevant on the target) settin…
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Update the UI to support the individualized controls while hosting a Jam.
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Hey. Recently, I saw this project, and wondered what UI framework it was using. Obviously, its using Mono UI, something you made. Personally, I'm a React developer and I really appreciate good UI, and…
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hi i have question
is this support separated addons for every each server ?
like cfg files
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The `ModelBuilder` class is hard to adapt with many abstract methods. It would be nice to isolate the save and loading more closely. This might be a mixin in itself.
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The "Chip manufacuters" in the list of miners comes a bit as a surprise and would warrant a sentence as to why it was included here. If not, it should be listed as a separate stakeholder. Bitmain's op…
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I don't understand `gdb` project layout well enough to do this yet so I plugged the nds overlay code into `arm-none-tdep.c` (which constructs the `gdbarch` used for `armv5te`).
This isn't ideal sin…
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I think the Scenes API is distinct and separated enough functionality that it should be a separate part of Coverages (Part 2 or so). It has similar characteristics to STAC and Records and I assume it …