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I'm struggling a bit with the GL setup. I think it's a bit too much work to figure all these pieces from the first principles, certainly for me, so I decided to get some C program working first and th…
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##### Issue type
- Bug report
- Feature request
##### Minetest version
```
5.0.0
```
##### OS / Hardware
Operating system: Arch Linux
CPU: Intel i7 5930k
GPU model: Nvidia…
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Your project is fantastic, quite a achievement! I saw another project which is similar to yours, they talk about denoising here in this issue:
https://github.com/hoverinc/ray-tracing-renderer/issue…
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This issue was mentioned in #30 and also discussed in TPAC2015.
Before that, we do have some preliminary ideas about this issue, which is going to extend the **MediaStream** with _offline_ property,…
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I've made a Ray-tracing [implementation](https://github.com/maierfelix/dawn-ray-tracing) for the D3D12 (using *DXR*) and Vulkan (using *VK_KHR_ray_tracing*) backend of Dawn.
To demonstrate usage:
…
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Recently, the TFJS ML demos on webgpu backend have big perf dropping with robust buffer access(RBA) enabled in chrome. Here we extracted a very simple matrix multiplication webgpu [example](https://gi…
qjia7 updated
2 years ago
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@ekeeke
Please add the correct 4bit PPU color palette to this excellent emulator.
As I understand the Genesis has 3bit and 1bit emphasis, and currently the image looks darker than what the real meg…
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Hello,
Πρώτα από όλα είμαι Έλληνας :P , ωραίος και πολύ ωραίο project! :D
Having said and for this message to be readable from other people browsing github, I am trying to port my GLX3 shader based…
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VoxelTerrain is nice and all but for small models and tests having a finite non-chunked way of rendering voxels would be useful. Roughly same settings as VoxelTerrain, but with ability to throw in a V…
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[System Information Original](https://gist.github.com/Goofybud16/3bdc6ed7d3ffe49b5b2c9ff039f5f8c4)
[System Information - Updated Jan 27, 2019](https://gist.github.com/Goofybud16/3ae46844a6dff5597ab12…