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From time to time when editing physics shapes SpriteBuilder freezes. This happens when inserting a new vertex. Based on the call stack it freezes inside the method that decomposes the polygon into con…
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Hi,
would it be difficult to implement process pause and continue feature? For instance there is no 0% cpu limit, that could be kill -SIGSTOP . If it increased, then `kill -SIGCONT ` could be appli…
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This may have been fixed in #41441, but I don't have a reproducible and figured another hang example with some call stacks may add information. My issue is spurious, but occasionally I get hangs runni…
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```
build/mrsh -mb
$ sleep 100&
$ kill -STOP $(pidof sleep)
$ jobs
[1] + Running sleep 100 &
$ kill $(pidof sleep)
$
[1] + Done(33024) sleep 100 &
```
The problem seems to be here:
https:/…
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When I press ``ctrl-z`` on the terminal (sending SIGSTOP) it just puts an ``≤`` on the input line. I don't know why and how, but the program is supposed to stop and return to the shell. Then with the …
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After entering the game, pause it, return to the menu, and open the game again. This bug happens and the system crashes
- Pause Hotkey pressed, sending SIGSTOP signal to process 3734
*** Resumin…
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win7
C:\Users\guohongjun>go get github.com/mattbaird/elastigo
# github.com/araddon/gou
D:\gocodes\src\github.com\araddon\gou\events.go:101: undefined: syscall.SIGSTOP
D:\gocodes\src\github.com\aradd…
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I'm spawning processes and using SIGSTOP/SIGCONT to suspend/resume the processes. However, I've noticed that the processes will continue living even after `'close'` having been emitted:
e.g.
```…
ronag updated
5 months ago
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I'm using openmpi with ucx 1.10.1, using ud tls.
I want to suspend MPI with sending a SIGTSTOP signal and resume with a SIGCONT signal.
But I found that when I suspend a long time, ud will `timeout`…