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Currently, this project is a game using Java Swing. While not a problem, per se, it's not a very good solution. Instead, it should be on either a true graphical framework or a full-fledged game engine…
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(https://www.youtube.com/watch?v=AXNDBQfCd08&list=PL210C2267A8922854)
(https://thejavablog.wordpress.com/2008/06/08/using-slick-2d-to-write-a-game/)
(https://www.youtube.com/watch?v=nCKMjUqwEUQ…
ghost updated
6 months ago
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Java 2D is quite slow for the purpose we're using it. Switching to a graphics library that is designed for use in games should spped things up significantly, especially on slower hardware.
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составить список 2d java движков с ссылками на скачивание
в дальнейшем исключим самые неподходящие
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I noticed LWJGL is upped to 3.0.0 (and 3.0.1 is in alpha). (see: https://mvnrepository.com/artifact/org.lwjgl/lwjgl). It also changed namespace/package name a bit.
In order to keep Slick up to date a…
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```
What steps will reproduce the problem?
1. Run example code in java
2. view map
3. only goes to bottom right
Output as expected but how do you change the destination node??
thanks
```
Original is…
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We should aim for:
- Easy implementation
- Low level access to OpenGL/AL
- Well documented ( of course this is important)
We need to build the base of the game first from this set of libraries…
sr229 updated
6 years ago
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```
What steps will reproduce the problem?
1. Run example code in java
2. view map
3. only goes to bottom right
Output as expected but how do you change the destination node??
thanks
```
Original is…