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Idea from @FXTD-ODYSSEY original PR https://github.com/mgear-dev/mgear4/pull/64
original ticket https://github.com/mgear-dev/mgear4/issues/63
Add similar functionality as Softimage XSI windows
!…
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Given that Arnold, Maya and Python are available for OS X, the current windows+linux restriction should only apply to Softimage. i.e. for Arnold, Maya and Python, it should just be windows+non-windows…
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While doing #26 I noticed that the stylized highlights in the Toon shader doesn't render properly every time. I haven't been able to reproduce it in kick so it seems like it only happens in Softimage.…
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```
Add To Group, Remove from Group and Remove Group commands will not work when
called from a QMenu. WOrkaround: Using scripted menu items, e.g.
Application.RemoveGroup().
This is really odd, sof a…
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```
Add To Group, Remove from Group and Remove Group commands will not work when
called from a QMenu. WOrkaround: Using scripted menu items, e.g.
Application.RemoveGroup().
This is really odd, sof a…
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Reference thread : http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1298590495/0#0
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```
What steps will reproduce the problem?
1.Import the attached .abc file into Maya
2.Run the following MEL script
shadingNode -asShader phong;
// Result: phong1 //
sets -renderable true -noSurface…
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```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
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```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …
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```
What steps will reproduce the problem?
1. Run the sketch, and look at the 3 rectangles that are supposed to be all 3
red.
What is the expected output? What do you see instead?
fill is white …