-
Astral Sorcery is becoming a fairly popular mod.
Would it be appropriate to suggest considering aquamarine and stardust/star metal? Marble? Liquid Starlight egg like lava or water eggs?
I'm not …
-
Happened to be looking through the different mods that are a part of the modpack. Noticed astral sorcery in there. Not sure the plans for it going forward, but as it stands now, this mod is unusable. …
-
As it stands I use sorcery for about 95% of the projects I work on yet I only use 1/5 of sorcery's capabilities leading to unnecessary bloat in my project's gem dependencies. Moving all the different …
-
Reported on Discord by bakert#0
-
### Describe the request
I think adding additional fluids that you can get from the Neromantic Prime will help with the balance late game and fits with the progression of the pack from passiving wi…
-
So, Is the Astral Sorcery mod going to be updated for minecraft 1.20 version anytime soon? The last update was for version 1.16.
-
## Changes:
1. Perk Levels: 1 = 30, 2 = 85, 3 = 130, 4 = 180, 5 = 245
2. Dimension 1 (end) also supports sky rendering
3. All rituals have range of 12 blocks (except Armara, Vicio)
4. Marble Gener…
-
I just made a Lost Cities + BOP world a few days ago and so far I'm liking the post-apocalyptic world gen and feel. The problem comes when one tries to find AS shrines to get going on this mod. BOP …
-
I find some problem when using sorcery and devise together. If I login with devise after login and logout with sorcery then device’s session will be destroyed
I'm using rails 4.1.5, sorcery 0.8.6, de…
-
Hello, I am trying to setup a sorcery (https://github.com/Sorcery/sorcery) to use derailed benchmarks, but struggling with it, i try do setup this code inside perf.rake:
```ruby
class SorceryAuth …