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Before going into this issue, I can confess I am very confused by the api, particularly around context propagation, having to cast to specific implementations to maybe get a root span and all the docs…
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#
[sound-spaces](https://github.com/facebookresearch/sound-spaces)
[Project: RLR-Audio-Propagation](https://github.com/facebookresearch/rlr-audio-propagation)
[Audio Sensor](https://github.com/f…
yyf17 updated
2 years ago
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I am trying to model long-range sound propagation under the surface sea-ice. It appears from the bellhop manual that it is possible to provide a surface reflection coefficient, but this does not seem …
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Hi,
Thanks for the wonderful work.
I have a question regarding generating virtual rooms with customizable microphone and speaker placements, similar to Fig. 2 in the paper.
Is this feature a…
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Running bap with:
`bap main --optimization-level=3 --pass=wp`
this will remove "dead" variables (I don't think they expect to be sound in all cases) and do some propagation. Binary size is subst…
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[Relevant docs](https://valvesoftware.github.io/steam-audio/doc/capi/guide.html#pathing)
My understanding is that pathing is an alternative to reflections for sound propagation. As per the docs, th…
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### Expected Behavior
My expectation was that the application deployed to a k8s cluster would start just like it does locally. Producing this output:
```
__ __ _ …
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On the discretization step of Line Source to Point source, the openings betweens buildings must be searched.
'''
If projection is not used, errors of 10 dB and more can occur,
if the receiver is…
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Imported old issue.
Generally this is a way to "carry" context across actors, we'll want this to play well with the GSOC ideas around tracing and propagation
---
We need a way to propagate: …
ktoso updated
2 years ago
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This post was created built on ideas and feedback we got from this video:
https://www.youtube.com/watch?v=U1fgyc1Ew4g&feature=youtu.be
**Introduction**
Hearing is the second most important human sens…